Legends of Steel: Shadows of Yar

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Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Session 1

*Legends of Steel: Shadows of Yar

Campaign Journal, Session 1*

Real World Date: Friday February 25, 2011

Campaign World Date: Amarday to Vandday, 2-4 Fireseek, 1,000 FF (From the Founding of Tyros City)

The Party

Danny

Agar. An attractive barbarian from the Ice Spires. He wears a loin cloth and a bear skin cloak complete with the bear’s head.

Eric

Dar. An attractive beastmaster and shapechanger from the Erendor Forest. He wears naught but a loin cloth. He is accompanied by a wolf. Dar is also capable of turning into a wolf.

Heath

THARRRRR!!!!!!!!!!. A brawny, attractive barbarian from the Ice Spires. He wears naught but a loin cloth. He seeks Selina, the daughter of his friend Salidaar. Selina was kidnapped by a scoundrel named Joubert.

Rob

Jaden Spellbind. A wizard with a stuttering problem. He seeks revenge on a man named Joubert. The wizard wields the Staff of Spell Binding, a family heirloom and a powerful magical item.

Thomas

Rohan. A rogue who has the brand of the thief on his forehead.

The Tale

Background

• The party is in Pyrani, the City of Giants. It is the largest and richest city on Terris and possibly on Erisa.

• All of the heroes seek a scoundrel by the name of Joubert, who committed some heinous crime against them or against someone or something important to them. They all want Joubert dead, either by their own hand or by the King’s Justice.

• Joubert is currently leading the River Rats, a group of pirates attacking merchant barges on the Lil River. Local merchants have seen their profits slashed due to Joubert’s depredations. One such businessman is Dagoberto, a wine merchant and one of the richest men in one of the richest cities of the world. He has decided to take matters into his own hands.

• Dagoberto owns a winery a mile or so outside of the city walls. He had summoned the party there to discuss hiring them to bring Joubert down. A rich man would be a powerful ally in the party’s quest to bring down Joubert.

Dagoberto’s Winery

• The party fought an epic battle against mercenaries who were out to kill Dagoberto.

• The leader of the mercenaries was taken down by multiple party members. Just before he died, he confessed that a man named Obadiah Smith had hired him and his band to kill Dagoberto. Obadiah owns a tavern in Pyrani called the Queen of Cups.

• After the combat, there was some excellent role-playing by the group as they convinced Dagoberto to hire them.

• Dagoberto showed the party a bottle of wine: Lady Kelsey Red, a unique and very expensive brand. Only 12 bottles had ever been made and all 12 had been on one of Dagoberto’s barges headed upriver to Ranen’s Ford. That barge had been attacked and taken by Joubert and the River Rats. Dagoberto had bought the bottle from Antar, a retired gladiator who now owned a pub down by the river docks. Dagoberto had tried to find out from whom Antar had bought the bottle. Antar refused to divulge the secret.

Slumming It in Pyrani

• Before confronting Antar, the party went bar hopping, looking for info. They discovered that Joubert and the River Rats targeted only the richest of barges and boats, so the pirates must have inside info.

• The party also discovered something super secret: there was a shipment of pleasure slaves leaving in a couple of days for Ranen’s Ford. This was the type of cargo that Joubert would definitely target. Captain Blenheim was the man in charge of the shipment.

• Rohan got drunk and Thomas rolled on the Carousing Table. Rohan met a foppish, charismatic gentleman named Waltus Dred. Waltus claimed that he knew how to remove the thief brand from Rohan’s forehead. Rohan was so excited that he pledged his life, his fortune, and his sacred honor to Waltus. They agreed to meet later to discuss details.

• Dar got drunk and Eric rolled on the Carousing Table. Dar ended up owning the tavern in which he was drinking. He also ended up owing a 1,000 Crowns (Gold Pieces) in back taxes.

• Dar, being an uncivilized beastmaster, went to Dagoberto for an explanation. Dagoberto said that Dar was in a financial predicament. However, Dagoberto could set up Dar on a regular monthly payment plan with low interest, based on Dar’s credit history, of course. Dar, confused by Dagoberto’s words, threw the deed into the fireplace, where it was quickly consumed. Upon seeing this, Dagoberto seemed to suffer a stroke or heart attack. While the wine merchant was distracted, Dar and the rest of the party left.

Antar’s Pub

• In Pyrani, Antar’s Pub is known as a “fighting house.” There is a raised platform in the middle of the barroom. Contestants fight each other using cesti. It’s a bloody game but rarely fatal. There is much drinking and gambling amongst the patrons.

• Agar volunteered to enter the ring. He knocked out his opponent but had his nose broken in return.

• Jaden, the wizard, convinced Antar to fight him. They stepped into the ring and Jaden cast Slumber at the ex-gladiator. For a second, it looked as if Antar would fall, but he was made of sterner stuff than most men. Shaking off the spell, Antar let out a roar and charged. He hit the frail wizard and knocked Jaden out cold.

• Antar retired to his office. THARRRRR!!!!!!!!!! and Dar strode boldly up to the door and went in, to gasps of astonishment of the crowd that anyone could be so bold.

• The two attractive barbarians found Antar at his desk, crying. He yelled and ordered them out. Instead, THARRRRR!!!!!!!!!! told Antar his sad story. Dar, too, told his mournful tale to the retired gladiator. Antar then confessed that no one loved him and that he was tired of fighting.

• The three manly men had a group hug and a good cry, followed by a very awkward moment after they released each other from their mutual embrace.

• Antar told THARRRRR!!!!!!!!!! and Dar that he had bought the bottle of Lady Kelsey Red from Jonah, a clerk who worked in the Hall of the River Lord.

Jonah’s House

• It was close to midnight when the party left Antar’s and made their way to the Hall of the River Lord. The building was closed.

• Another pub crawl and a couple of hours later, the party had Jonah’s home address. They went to the clerk’s residence, broke in, roused Jonah from his sleep, and intimidated the man so badly that he soiled himself.

• Jonah acknowledged that he was a fence for the River Rats. Once a month or so, a trader named Gretchen would arrive in Pyrani with a boat full of goods plundered by the River Rats. She sold the goods to Jonah. He in turn sold them on Pyrani’s black market. Jonah claimed that Gretchen lived in the town of Bloodwater in Harrow Swamp.

THARRRRR!!!!!!!!!! punched Jonah unconscious and the party left. Agar stole an ashtray on the way out.

Cliffhanger Ending

• As the party left Jonah’s house, they saw figures coming out of the shadows all around them. Steel glinted in the moonlight. It seems that the actions of our heroes have not gone unnoticed.

NPCs

Antar

Retired gladiator. A giant, sweaty man covered in scars. Owns Antar’s Pub.

Friends: THARRRRR!!!!!!!!!! and Dar

Dagoberto

A rich wine merchant. Extremely fat. Patron of the party.

Jonah

A clerk in the Hall of the River Lord. Works as a fence for the River Rats.

Waltus Dred

A foppish, charismatic gentleman. He says that he knows a way to remove Rohan’s brand.

Friend: Rohan.

Locations

Pyrani, the City of Giants

Things

The Guild for the Collection of Debts and Taxes

Also known as the Knee Breakers.

Foe: Dar

The Zovan Crown

Agar stole this from Jonah’s house. He thought it was an ashtray. It’s actually a bronze crown etched with Zovan letters.

Open Plot Hooks

Kill Joubert or Bring Him to Justice

The party is getting closer.

Shipment of Pleasure Slaves

Surely, Joubert and the River Rats will target the pleasure slaves. Captain Blenheim is in charge of the shipment.

Obadiah Smith

He hired mercenaries to kill Dagoberto. Why?

Gretchen, the town of Bloodwater, and Harrow Swamp

Was Jonah telling the truth?

World Records

Damage Inflicted

24 points. Agar, Session 1. Against his opponent in the ring at Antar’s Pub.

Damage Received

36 points. Jaden, Session 1. When Antar the ex-gladiator knocked the wizard out cold. It was non-lethal damage but still counts.

Experience and Glory

2 XP awarded.

Rohan played “The Hard Way” Adventure Card, turning in his Fate Chips to gain a bonus 3 XP. Rohan gains an Advance! Congrats Thomas!

1 Glory Point awarded to Jaden for stepping into the ring with Antar.

XP and Glory for the characters:

Agar 22 XP 10 Glory
Dar 22 XP 10 Glory
Jaden 22 XP 11 Glory
Rohan 25 XP 10 Glory
THARRRRR!!!!!!!!!! 22 XP 10 Glory

Legend Chip Tally: 1

Spent – Session 1. We started the campaign with one Legend Chip in the bag. Thomas drew it and saved it until the end of the night for XP for Rohan.

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Campaign Journal 2

Legends of Steel: Shadows of Yar

Campaign Journal, Session 2

Real World Date: Friday March 11, 2011

Campaign World Date: Vandday, 4 Fireseek, to Sunday, 8 Fireseek, 1,000 FF (From the Founding of Tyros City)

The Party

Danny

Agar. An attractive barbarian from the Ice Spires. He wears a loin cloth and a bear skin cloak complete with the bear’s head.

Eric

Dar. An attractive beastmaster and shapechanger from the Erendor Forest. He wears naught but a loin cloth. He is accompanied by a wolf. Dar is also capable of turning into a wolf.

Heath

THARRRRR!!!!!!!!!!. A brawny, attractive barbarian from the Ice Spires. He wears naught but a loin cloth.

Jack

Alzar. A charismatic thief with a mysterious past. He and Rohan are old adventuring companions.

Thomas

Rohan. A rogue who has the brand of the thief on his forehead.

Background

• All of the heroes seek a scoundrel by the name of Joubert, who committed some heinous crime against them or against someone or something important to them. They all want Joubert dead, either by their own hand or by the King’s Justice.

• Joubert is currently leading the River Rats, a group of pirates attacking merchant barges on the Lil River.

• Last session the party uncovered the following plot hooks:

o A shipment of pleasure slaves was leaving the city of Pyrani for the city of Ranen’s Ford. An expensive shipment like this is exactly what Joubert would target.

o A man named Jonah acts as a fence for the River Rats. The party intimidated Jonah into revealing that a woman named Gretchen would show up about once a month with a boat laden with ill-gotten booty. Jonah would pay her and then sell the items on the black market. Gretchen was from a town called Bloodwater, which was located in the Harrow Swamp.

The Tale

Fight in the Streets of Pyrani

• A skeletal figure, armored in plate and wielding a fearsome looking two-handed sword; and a gang of cultists awaited the party as they left Jonah’s house. Dar shapechanged into a dire wolf, charged the undead horror, and succeeded in tearing out its undead throat. Crippled, the undead monster quickly fell to the blows of the rest of the party. The cultists fled when their undead master died.

• The two-handed sword wielded by the skeletal warrior turned out to be magical. It was dedicated to Hala, the goddess of death.

The Barge of Pleasure Slaves

• The party decided that the best way to find Joubert was to hire on as guards on the barge shipping pleasure slaves north to Ranen’s Ford.

• The heroes went in search of Ragnar, the riverman who had told Agar about the shipment of pleasure slaves. The barbarian and the riverman had hit it off quite well, and Agar was sure that his friend would vouch for the rest of the party to get hired as guards.

• The fight with the undead horror ended about 3:00 AM, but the party refused to rest. Agar led them to the flophouse where he had said goodbye to Ragnar several hours before. After some grumbling from the proprietor of the flophouse about it being 3:00 AM, the party was let in. Agar found his friend, and they made plans to visit Ragnar’s captain, a man called Blenheim, in the morning.

• The party met Captain Blenheim and convinced him to take them aboard as guards. The barge was named the Mildred.

• During the voyage upriver, the party shared stories about their past. [I pulled out the Interludes rules and made the party entertain me.]

The Ambush

• The Mildred travelled upriver for two days. Near Harrow Swamp, there was a loud thump from below the barge and it suddenly started travelling into the swamp. Oars snapped as the crew tried desperately to row against whatever force was moving them.

• The barge was pulled into a sunken temple, the roof of which had collapsed. Pillars marked the former boundaries of the temple. Joubert and the River Rats stood on the tops of these pillars, covering the barge with crossbows. Joubert had on a strange green, turtle shaped helm. The eyes of the turtle helm glowed red.

• The party, hired to guard the barge, decided not to fight or to surrender. THARRRRR!!!!!!!!!! threw a dagger at the pirates. They returned fire with their crossbows. THARRRRR!!!!!!!!!! fell into the water, seemingly dead. The barbarian had actually fallen into the water on purpose. Alive and well, he secretly made his way to the back of the boat and held on to the anchor chain.

• The rest of the party ran into the cabin of the Mildred and hid. Captain Blenheim, deserted by his guards, surrendered. He and his crew were stranded in Harrow Swamp as Joubert and the River Rats took command of the barge.

Bloodwater

• The River Rats piloted (by what, the party still did not know) the Mildred to the town of Bloodwater. The town was located in a lagoon in Harrow Swamp, the buildings sitting above the water on a framework of poles.

• The pirates docked the barge and started unloaded the pleasure slaves and other cargo into canoes with the help of the townspeople. Joubert, several female pleasure slaves, and several River Rats got into a canoe and started rowing deeper into Harrow Swamp.

• One by one, the heroes moved out of their hiding places. Agar and Alzar brazenly joined the people loading the canoes, acting as if they belonged. Rohan started loading another canoe. THARRRRR!!!!!!!!!! swam across the lagoon, daring anyone to spot him, to see where Joubert was going. Dar and his wolf companion swam across the lagoon to join THARRRRR!!!!!!!!!!. The wolf was not happy about the swim, so Dar had to swim with the wolf on his back. A townsmen spotted the pair and was about ready to raise the alarm. Thinking quickly, Alzar convinced the man that what looked like a man swimming with a wolf on his back was actually just a log.

• After loading a canoe, Agar and Alzar jumped in and started rowing. Two pleasure slaves and two River Rats joined them. Rohan followed in the next canoe. THARRRRR!!!!!!!!!! and Dar followed the canoes on land. At a bend in the channel, while unseen by other canoes, Agar dispatched the two River Rats in the canoe.

The Encampment

• The canoes eventually reached an encampment perched on a bluff. Joubert was nowhere to be seen. Agar, Alzar, and Rohan quickly discovered that Joubert, along with several female pleasure slaves and a number of River Rats, had rowed onto “the Secret Lair.”

• The three heroes in the camp were quickly found out, as no one recognized them. Madoc, Joubert’s lieutenant, was impressed by the audacity of the heroes and decided not to kill them outright. Instead, he offered them a job if they could each pass a test.

• The Test of Combat. Alzar had to fight Vitar, a defrocked priest of Kesh, the god of war. Vitar crushed the thief with a mighty blow. Somehow, Alzar remained standing. Impressed, Madoc ordered Vitar to spare the thief’s life.

• The Test of Agility. Agar had to walk across a narrow beam suspended over a pit full of alligators. The beam was rigged so that is swayed mightily the closer one got to the other side. Despite this, Agar succeeded in crossing the pit.

• The Test of Skill. Rohan had to put his hand inside of a box and pick a lock sight unseen. If he failed, a blade inside the box would cut off his hand. Rohan, too, passed the test.

• While the other party members undertook their tests, THARRRRR!!!!!!!!!! and Dar moved in the shadows, killing off a dozen of the River Rats who lingered in the back of the group of spectators watching the tests.

• Then THARRRRR!!!!!!!!!! and Dar attacked. The remaining River Rats turned to see a large number of their comrades already dead and two blood spattered barbarians flexing their muscles and screaming insults. The River Rats broke and fled. Madoc and Vitar stood their ground. They were eventually captured when the pleasure slaves swarmed and overwhelmed them. [Someone played the “Here Comes the Cavalry” Adventure Card. The only reinforcements available were the pleasure slaves.]

• In exchange for his life, Madoc gave up the location of “the Secret Lair.” It lay about 5 miles to the northwest, on a hill called the Wart. An old Zovan hillfort called Skoridan sat on top of the hill.

Cliffhanger Ending

• Alzar heard a noise outside the camp perimeter and went to investigate. A horrible plant monster attacked him. Screaming like a little girl, Alzar was pulled into the mass of the plant. Then the mound of vegetation shambled forward to attack and eat the rest of the party.

NPCs met

Blenheim, Captain

Captain of the Mildred, a barge on the Lil River.

Madoc

One of Joubert’s lieutenants. Captured by the party.

Ragnar

A riverman who worked on the Mildred for Captain Blenheim.

Friends: Agar

Vitar

One of Joubert’s lieutenants. Captured by the party.

Locations Visited

Pyrani, the City of Giants

The Lil River

Bloodwater, Town of

Harrow Swamp

Things

The Sword of the Grey Queen

A two-handed sword with a prayer written in Zovan to Hala, the goddess of death, on one side. The other side contains pictures of people being decapitated. The sword gives a bonus when making a called shot to the head.

Open Plot Hooks

Kill Joubert or Bring Him to Justice

The party actually saw Joubert. So close and yet so far away.

15 Pleasure Slaves

The party is in the middle of a deadly swamp with 15 pleasure slaves. The pleasure slaves have all sorts of skills but none of them will help them survive in a swamp.

Madoc and Vitar, prisoners

The party took Joubert’s lieutenants captive. Madoc coughed up the location of Joubert’s Secret Lair. Should the party spare these two curs?

Captain Blenheim, Ragnar, and the rest of the crew of the Mildred

They were left stranded in Harrow Swamp. Will the party find the crew and help get them out of the swamp?

World Records

Damage Inflicted

38 points. Dar, Session 2. Against the undead horror on the streets of Pyrani.

Damage Received

47 Points. Alzar, Session 2. During the Test of Combat against Vitar, the defrocked War Priest of Kesh. Luckily, Jack rolled a Raise on Alzar’s Incapacitation roll. Unluckily, he also rolled a 2 on the Wound chart: the Unmentionables. Vitar uses a maul. So, um, yeah, make up your own description on this one.

Experience and Glory

3 XP awarded.

Agar earns an Advance. Congrats Danny!

Dar earns an Advance. Congrats Eric!

THARRRRR!!!!!!!!!! earns an Advance. Congrats Heath!

Glory Points

5 Glory Points awarded to THARRRRR!!!!!!!!!!

Heath played the “Renown” Adventure Card. He gains 5 Glory instead of the effects listed on the card. One of the male pleasure slaves is a poet who was very taken with THARRRRR!!!!!!!!!!. The slave will spread THARRRRR!!!!!!!!!!’s name far and wide, assuming that they get out of the swamp.

XP and Glory for current characters:

Agar 25 XP 10 Glory
Dar 25 XP 10 Glory
Rohan 28 XP 10 Glory
THARRRRR!!!!!!!!!! 25 XP 15 Glory

Retired Characters:

Alzar 23 XP 10 Glory
Jaden 22 XP 11 Glory

Legend Chip Tally: 1

Spent – Session 1. We started the campaign with one Legend Chip in the bag. Thomas drew it and saved it until the end of the night for XP for Rohan.

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Campaign Journal 3

Legends of Steel: Shadows of Yar

Campaign Journal, Session 3

Real World Date: Friday March 25, 2011

Campaign World Date: Sunday, 8 Fireseek, to Amarday, 9 Fireseek, 1,000 FF (From the Founding of Tyros City)

The Roll of Heroes

Eric

Dar. An attractive beastmaster and shapechanger from the Erendor Forest. He wears naught but a loin cloth. He is accompanied by a wolf. Dar is also capable of turning into a wolf. Dar seeks revenge on a scoundrel named Joubert, who had slaughtered Dar’s pack and enslaved the beastmaster.

Heath

THARRRRR!!!!!!!!!!. A brawny, attractive barbarian from the Ice Spires. He wears chain mail and wields an impressive looking two-handed sword. He seeks Selina, the daughter of his friend Salidaar. A scoundrel named Joubert had slaughtered THARRRRR!!!!!!!!!!’s tribe and kidnapped Selina.

Joe

Marvin. A pimp who runs with 5 pleasure slaves. A scoundrel named Joubert absconded with Marvin’s pleasure slaves. Marvin wants them back.

Thomas

Rohan. A rogue who has the brand of the thief on his forehead. He seeks revenge on a scoundrel named Joubert. This man betrayed Rohan and kidnapped Rohan’s master, Alagare, for unknown purposes.

What Has Come Before

• All of the heroes seek a scoundrel by the name of Joubert, who committed some heinous crime against them or against someone or something important to them. They all want Joubert dead, either by their own hand or by the King’s Justice.

• Joubert is currently leading the River Rats, a group of pirates attacking merchant barges on the Lil River.

• Last session the party ended up in Harrow Swamp. Somewhere within was the lair of Joubert and the River Rats. The party had just routed a contingent of River Rats and taken prisoner two of Joubert’s lieutenants.

The Tale of Heroes

Fight against a Plant Monster

• Alzar heard a noise outside the camp perimeter and went to investigate. A horrible plant monster attacked him. Screaming like a little girl, Alzar was pulled into the mass of the plant. Then the mound of vegetation shambled forward to attack and eat the rest of the party.

• One of the pleasure slaves turned out not to be a pleasure slave, but actually a pimp, of sorts. He rushed up to fight the plant monster, brandishing his cane.

THARRRRR!!!!!!!!!! was not impressed with the plant monster. He transformed himself into a lawn mower, hacking and chopping his way from one end of the plant to the other, saving Alzar, and covering everyone in sap and plant goo.

Seeking the Secret Lair

• The party released Madoc and Vitar, lieutenants of Joubert.

• Marvin introduced himself. He works with five female pleasure slaves. Joubert had stolen his slaves and taken them to the Secret Lair. Marvin wanted them back.

• The party rounded up the remaining pleasure slaves and headed for the Secret Lair, located on the Wart, a hill on top of which sat the ruins of a Zovan hillfort named Skoridan.

• The party split up when they arrived at Skoridan. THARRRRR!!!!!!!!!! and Dar walked boldly through the front gate of the ruined hillfort. Rohan and Marvin sneaked around to the back of the hillfort.

• Rohan and Marvin found a hunting lodge behind the hillfort. They overpowered a guard and discovered a trap door in the floor of the lodge. Then they heard the sounds of fighting from the hillfort.

THARRRRR!!!!!!!!!! and Dar had a series of misadventures with collapsing towers. Then they awoke a swarm of giant mosquitoes. Rohan and Marvin showed up just in time to help disperse the mosquitoes. Then THARRRRR!!!!!!!!!! opened the door to the largest tower in the hillfort. The tower collapsed, forcing Agility checks from everyone. All of the adventurers managed to survive having 50 tons of rock dropped on their heads.

• The party proceeded to the lodge. They opened the trap door and found a tunnel descending into the depths of the earth.

An Epic Fight in the Secret Lair

• The trap door and the tunnel beneath led to the Secret Lair, a series of caverns with a river running through them.

• An epic battle took place in the caverns. Rohan died. Dar and his wolf both fell, but survived.

• Wielding the Sword of the Grey Queen, THARRRRR!!!!!!!!!! decapitated an exotic looking barbarian woman who fought beside Joubert.

• Joubert fled and locked a heavy door behind him. THARRRRR!!!!!!!!!! destroyed the door with one massive kick. Then he and Joubert grappled for about an hour, while Marvin kept trying to smack Joubert with his cane.

• In the end, THARRRRR!!!!!!!!!! and Marvin forced Joubert to capitulate. With their leader captured, the rest of the River Rats fled.

Joubert Spills the Beans

• Joe played the “Spill the Beans” Adventure Card. Joubert revealed the following information:

o Joubert confessed to being a member of the Black Hand of Nogar-Sai.

o Joubert takes most of his orders from Kalin, a Yari and a priest who worships Yago, the Demon Prince.

o Kalin is an advisor for Henry Avigton, the Baron of Kythorn.

o Joubert gave a cut of the booty to the Mauk, a tribe of inbred cannibal hillbillies in the Howling Hills. In return for gold and pleasure slaves, the Mauk would join forces with the Baron. Together, the two forces would invade the Duchy of Cotham and overthrow the Duchess Mary Eketta. The Baron would then declare himself King of Cotham.

o THARRRRR!!!!!!!!!! demanded to know what happened to Selina. Joubert did not know who Selina was. The scoundrel did say that his Yari masters often sent him out to kidnapped “the Marked.” He didn’t know what that meant. “The Marked” were to be kept alive and not to be mistreated.

THARRRRR!!!!!!!!!! and Dar killed Joubert after his confession.

Wrapping It Up

• The party found a magic ritual circle etched into the ground. A map nearby showed a hill called Shaman’s Crown. The map gave instructions to find the Marked at the village of Broken Shield. The instructions were signed by Elslae. This was a name that Agar knew well. Of course, Agar was not with the party at the moment. He had decided to stay behind and guard the pleasure slaves.

• The party found a prisoner named Marcus, who was a pig farmer from the village of Broken Shield. He said that he had been kidnapped by a man named Montaroe, who wielded a glowing green knife. Montaroe said that Marcus was “Marked,” but Marcus had no idea what that meant. [Montaroe was an NPC from Rohan’s background. With Rohan dead, the name didn’t have quite the impact it should have.]

• Marcus had overheard Montaroe and Joubert talking about assassinating Prince Crixus. The Prince would be attending the Feast of Honir in the town of Gloucester in the Barony of Kythorn as the guest of Baron Henry Avigton.

And that’s where we ended for the night.

NPCs met

Bailee

A male pleasure slave and a poet. He has composed a ballad extolling THARRRRR!!!!!!!!!!’s exploits. He kept singing the ballad until THARRRRR!!!!!!!!!! smacked the slave upside the head, knocking him out cold.

Joubert

Dead. The party came, they saw, they kicked his buttocks.

Madoc

One of Joubert’s lieutenants. Captured and then released by the party.

Vitar

One of Joubert’s lieutenants. Captured and then released by the party.

Locations Visited

Harrow Swamp

Things

The Turtle Helm

A green, turtle-shaped helm with ruby eyes. Formerly worn by Joubert. Marvin removed it from Joubert’s severed head and was examining it at the end of the session.

Closed Plot Hooks

Kill Joubert or Bring Him to Justice

The party got their revenge! They captured him, wrung information out of him, and then executed him.

Open Plot Hooks

20 Pleasure Slaves

The party is in the middle of a deadly swamp with at least 20 pleasure slaves. The pleasure slaves have all sorts of skills but none of them will help them survive in a swamp.

Madoc and Vitar, released

The party took Joubert’s lieutenants captive and then let them go. This might have all sorts of interesting consequences.

Captain Blenheim, Ragnar, and the rest of the crew of the Mildred

They were left stranded in Harrow Swamp. Will the party find the crew and help get them out of the swamp?

Shaman’s Crown and Elslae

Shaman’s Crown is the location of some kind of nefarious activity of the Black Hand of Nogar-Sai. Agar’s enemy, Elslae, is there as well.

Treason!

The party has proof of the treachery of Baron Henry Avigton. They also know that Prince Crixus may be assassinated by Montaroe within a week. Should they do anything with this information?

Reward!

The party is owed a reward from the Tyrovian government in Pyrani for ending the depredations of Joubert and the River Rats. They can also claim a reward from Dagoberto the wine merchant.

Treasure!

The party is in the middle of a cavern full of riches: bolts of silk, casks of wine, ingots of silver, etc. Of course, the treasure is the ill-gotten booty of the River Rats and actually belongs to various merchants.

World Records

Damage Inflicted

38 points. Dar, Session 2. Against the undead horror on the streets of Pyrani.

Damage Received

47 Points. Alzar, Session 2. During the Test of Combat against Vitar, the defrocked War Priest of Kesh. Luckily, Jack rolled a Raise on Alzar’s Incapacitation roll. Unluckily, he also rolled a 2 on the Wound chart: the Unmentionables. Vitar uses a maul. So, um, yeah, make up your own description on this one.

Experience and Glory

3 XP awarded.

5 Glory Points awarded for killing Joubert and putting an end to the depredations of the River Rats.

THARRRRR!!!!!!!!!! has gained 20 Glory Points, so he gains the Connections Edge. Congrats Heath!

XP and Glory for current characters:

Agar 28 XP 15 Glory
Dar 28 XP 15 Glory
Marvin 23 XP 15 Glory
THARRRRR!!!!!!!!!! 28 XP 20 Glory
Thomas’s New Character 25 XP 10 Glory

Dead and Retired Characters:

Alzar (retired) 23 XP 10 Glory
Jaden (retired) 22 XP 11 Glory
Rohan (dead) 28 XP 10 Glory

Legend Chip Tally: 2

Active. One Legend Chip awarded for killing Joubert and putting an end to the depredations of the River Rats.

Spent – Session 1. We started the campaign with one Legend Chip in the bag. Thomas drew it and saved it until the end of the night for XP for Rohan.

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